Author |
Message |
dar-and
Kai Beginner
Joined: 16 Sep 2014
Posts: 20
|
Posted:
Mon Jul 13, 2015 8:13 pm |
|
Firstly sorry if I have posted this in the wrong section of the forums!
Medal of Honor Rising Sun ps2 features a lan mode but doesn't have an arena in xlink. There is quite a few of us wanting to get onto this game and it would be much appreciated if you guys could support it.
Thanks |
|
|
|
|
TheDominator-
Team XLink Moderator
Joined: 25 Feb 2015
Posts: 120
|
Posted:
Sun Jul 19, 2015 10:58 pm |
|
You can play the game in any of game arenas. So you can play it now in mean time. |
|
|
|
|
TheDominator-
Team XLink Moderator
Joined: 25 Feb 2015
Posts: 120
|
Posted:
Mon Oct 12, 2015 7:20 pm |
|
After testing the game last night I notice LAN mode on this game seems to be broken. It just keep sending DNS request for domain name that game was originally hosted on. Even if you host a game no way for other people to find the room unless you find work around. |
|
|
|
|
dar-and
Kai Beginner
Joined: 16 Sep 2014
Posts: 20
|
Posted:
Wed Oct 21, 2015 2:04 pm |
|
We did a bit of testing and came to the same conclusion. Any ideas if there will be a way to work around this or is the lan mode just not integrated correctly? |
|
|
|
|
TheDominator-
Team XLink Moderator
Joined: 25 Feb 2015
Posts: 120
|
Posted:
Wed Oct 21, 2015 4:52 pm |
|
It seem like LAN feature just broken. It probably require receiving some data from server before being able to create a room on LAN which makes no sense. Also require connecting to DNAS server first which is a mess when using XLink. |
|
|
|
|
dar-and
Kai Beginner
Joined: 16 Sep 2014
Posts: 20
|
Posted:
Wed Oct 21, 2015 4:54 pm |
|
Strange. I will have a look in the instructions manual to see if there is any clues there. |
|
|
|
|
TheDominator-
Team XLink Moderator
Joined: 25 Feb 2015
Posts: 120
|
Posted:
Wed Oct 21, 2015 5:04 pm |
|
If someone had packet log back when game was online that may come in useful. If the game did not use encryption probably won't be too hard to make a simple script. Then someone could host DNS server that runs script. If you able to find any packet logs of game I won't mind looking at it, but I won't promise anything. |
|
|
|
|
dar-and
Kai Beginner
Joined: 16 Sep 2014
Posts: 20
|
Posted:
Thu Oct 22, 2015 2:34 pm |
|
Packet captures may be hard to find, i will look around though. Maybe worth noting this post here -http://playstation2.onlineconsoles.com/phpBB2/viewtopic.php?t=2348
Any ideas how we could implement a region? |
|
|
|
|
kiera2
Kai Beginner
Joined: 24 Feb 2019
Posts: 4
|
Posted:
Sun Feb 24, 2019 6:30 pm |
|
Hi, Did you by any chance manage to get MoH to work??? I've been desperately tring to get it run but if I pass DNAS the IP is out of table of Xlink and console is not set up correctly....On the other hand if console is set up correct on Xlink then I dont have direct access to DNS to clear DNAS to let the LAN in......I know it's an old post but maybe you got it to work????I think I tried everything....
|
|
|
|
|
TheDominator-
Team XLink Moderator
Joined: 25 Feb 2015
Posts: 120
|
Posted:
Mon Feb 25, 2019 1:09 am |
|
kiera2 wrote: |
Hi, Did you by any chance manage to get MoH to work??? I've been desperately tring to get it run but if I pass DNAS the IP is out of table of Xlink and console is not set up correctly....On the other hand if console is set up correct on Xlink then I dont have direct access to DNS to clear DNAS to let the LAN in......I know it's an old post but maybe you got it to work????I think I tried everything....
|
Not that I know of. I may take another look at it cause I like looking at how games talk over network, but I won't get your hopes up. |
|
|
|
|
kiera2
Kai Beginner
Joined: 24 Feb 2019
Posts: 4
|
Posted:
Mon Feb 25, 2019 10:41 pm |
|
It would be great to play it again online.....Please, see what you can do....Thanks.... |
|
|
|
|
Demon27248
Team XLink Moderator
Joined: 23 Mar 2012
Posts: 235
|
Posted:
Mon Mar 18, 2019 10:21 pm |
|
I couldn't find any LAN traffic whatsoever last time I took a look at that game.
My best guess is that it's a broken feature that was originally intended, which was not removed prior to shipping. |
_________________
^Click Me^ |
|
|
|
SSCUBS
Kai Beginner
Joined: 09 Apr 2019
Posts: 1
|
Posted:
Tue Apr 09, 2019 4:42 am |
|
Kiera2 can you explain the DNAS bypass ive been working on it for quite sometime I think I may have a work around for the xlink problem. We need to fake the data of a master server list. Region listing is the broken link. Ive been working on this for sometime. I may build a server if need be. I already built the multiplayer as a PC mod. The problem is my hex isnt great. LAN is in there if we can spoof the data of a region we might be on to something for xlink. If anyone has a copy of rising sun with bypassable DNAS let me know!! |
|
|
|
|
kiera2
Kai Beginner
Joined: 24 Feb 2019
Posts: 4
|
Posted:
Tue Apr 16, 2019 3:35 pm |
|
Hi, I know I already replied to you, but hopefully this will be of some use to someone else:
The DNS server address during network settings creations are:
Primary DNS: 74.91.125.138
Secondary DNS: 186.34.183.203
IP address is on auto, and no password required....
Those details pass DNAS, but like I said, you need internet access to do so....
Hopefuly someone can figure this out..... |
|
|
|
|
kiera2
Kai Beginner
Joined: 24 Feb 2019
Posts: 4
|
Posted:
Wed Feb 19, 2020 2:30 pm |
|
I'm guessing there is still nothing changed??? In the mean time I tried DNAS Patcher - it didnt work, just gave me UNKNOWN CLIENT ERROR, and I tried WinnDIP to patch DNAS but that didn't work either....
Does anyone know maybe Codebreaker DNAS bypass codes????
|
|
|
|
|
|